Sid meier golf windows 7




















As soon as you open your first hole, golfers will begin to appear, and it won't be long before your course is full of flying miniature golf balls and amusing speech bubbles from golfers who talk in the now-legendary "Simese" speech The Sims fans will feel at home with.

Similar to other please-the-consumer games like Theme Park and Rollercoaster Tycoon , you will have to pay close attention to the happiness of golfers. You must hire enough employees to maintain the course, provide golfers with drinks, and even hurry along those players who take too long on the hole thereby upsetting other golfers who are waiting to play. The more you expand your course and attract more golfers, more buildings and other options become available. In addition to a wide variety of terrain and trees to plant on the course, you will soon be able to build snack shops, marinas, resort hotels, and even holiday homes you can sell to rich members "Silver Member" level and above.

If your course is really attractive, you will even get a celebrity such as Jennifer Elopes to purchase a house - and watch their amusing antics on your course. Similar to SimCity series of games, you will be awarded landmarks to place on the course once enough celebrities become happy customers. Although designing courses is already a lot of fun, you have a more long-term goal in the game: entice the golf championship board to host a tournament on your course.

When that happens, you can use your very own pro golfer to compete for prize money in the tournament. Before you can host a championship, your course needs to conform to various specifications such as length of course, number of certain holes, etc. The number of specifications your course fulfills determines the level of prestige - and hence prize money - of the championship.

Each Sim golfer has his or her own name, personality, appearance and dialogue that are fully customizable. As great as the game is, it is the numerous subtle touches from Sid Meier that elevate it from "outstanding" to "must-have. They will start the round happier and pay higher green's fees on the first hole.

Golfers that you have paired up are also more likely to have a 'story' i. With plenty of nuances and a constant challenge to get the difficulty level "just right" i. Whether or not you play golf in real life, Sid Meier's SimGolf is a must-have if you enjoy business simulations or strategy games.

Two thumbs up, and a venerable induction into our Hall of Belated Fame. Screenshots from MobyGames. JM 0 point. This works on my Windows as of Jan. Download ISO Version 2.

Extract the file anywhere at this point 3. Open the setup file this is the installer and install the app in your drive and the where you put your games. Input the CD key indicated on the uploader's comment. After installing, right-click on the golf application and choose "Troubleshoot Compatibility" pick WinXP Serv pack 2 and run as administrator. Do this step for the patch as well and just extract inside the game folder and replace all. Johnny 0 point. Works great on Windows Bryan Burke -1 point.

Hey guys. Can some make a vid or better explain what you mean by mount the disk image. Siris -2 points. Oh man, I used to play this constantly! Thank you for bringing back some great memories. I can't wait to dive back in. Confirmation: Clyde's method works! Neptune 1 point. So i installed the patch i believe but I'm having trouble "replacing the. Johnny 2 points. Gill -1 point. I Everyone.

Sorry this didn't help. Thanks for your feedback. Can I get this to run on my HP laptop with Windows 7. If so, how? This thread is locked. You can follow the question or vote as helpful, but you cannot reply to this thread.

I have the same question If ever there was a game designer qualified enough to make a seemingly dull and futile hobby accessible to the masses it must surely be Mr Meier. This clean shaven gaming pioneer single-handedly revolutionised the turn-based strategy genre so that Civilization now sits proudly as one of the most popular gaming franchises on the planet. Surely, if he can do it for turn-based strategy, he can do it for golf. Trouble is, it has absolutely no longevity. Non-existent sadly.

Viewed using an isometric perspective, Sim Golf allows architects to zoom in and out as well as rotate the landscape through tour different angles. You can build daring water holes, ridiculous mountain holes, demanding bunker-ridden inks-you can literally let your imagination run wild.

The interface is also a cinch to master; just position your tee-box and your flag and then fill in the gap with a crafty combination of fairway tiles, bunkers and trees. However, Sim Golf is all about ambition and the ultimate tenuous goal is to create the kind of Country Club swanky enough to host the most prestigious golfing tournaments in the world.

So, you need to buy lots of land off the local council and the way you do this is by impressing councillors who come to play your course. In short, if they enjoy their round of golf, they offer to sell you some more land. This means you need to adorn your early holes with plenty of colourful trees, scenic little bridges over streams and maybe the odd stylish landmark or two donated by wealthy heiresses.

The real key to success though is making money, and in Sim Golf there are two ways to make cash. The first and most obvious is through green fees.

Each golfer pays a certain amount of cash after each hole depending on how much they enjoyed it. Large sums of money can be amassed surprisingly quickly and even the most difficult of Sim Golfs four settings struggles to keep you financially challenged for very long. Winning prize money through tournaments and championships is a further way to swell the coffers.

The catch here is that in order to entice the SGA Sim Golf Association to hold tournaments, you have to design imaginative and challenging holes. Sadly, for your unskilled local hackers, lengthy, difficult holes are rarely enjoyable. The trick is finding that elusive, magical blend which keeps both your members and the SGA happy. One way to do this is to encourage your golfers to improve their game. Admittedly their skill will increase automatically each time they make a successful shot, but by purchasing special buildings such as putting greens, pro shops and driving ranges, you can accelerate that process.

Buy these buildings quickly too. Crappy golfers whinging that the course is too hard really start to get on your tits after a while. Unfortunately all this is easier said than done. Keeping these miserable moaners happy takes up a huge amount of time -golfers are a complex, fickle bunch with many personality attributes to appease. While amusing to watch as it often involves wrapping their club around a tree trunk or chucking their clubs into a nearby lake, it does tend to upset the other golfers.

The only way to deal with these troublemakers is to get your warden to throw them out before a full-scale riot erupts. Golfers are also constantly thirsty, so unless you employ an army of drink sellers and strategically place them between holes, players will simply walk out. Interestingly, this particular breed of golfer must also possess some kind of superbladder because there are no toilets at all in the game.

Their incredible ability to hold it in is made all the more impressive by the fact that for some reason it takes about five years of game time to play a full hole course. Why time passes this quickly or slowly depending on which way you look at is a complete mystery. Of course, it also means that a tournament starting in will actually end in Very strange. Playing the courses you design with your own Simgolfer is by far the strongest element of the game.

You can put backspin on the ball, draw and fade it and even punch shots from under trees. Like the other computer-controlled golfers on the course, your skills improve whenever you pull off a good shot, so the more games you play you are often challenged by other players the better you become.

You can even specialise in particular shots by loading up the skill points awarded for good play in one particular area such as high backspin. On top of everything the physics seem to work perfectly. Basically, the course you design always plays as you hoped and intended it would - and that's no mean feat. The biggest thrill of all though, is winning a major SGA tournament on a course of your own making.

While the financial reward is fantastic and will doubtless help you buy another, more expensive plot of land in another part of the world, it is nothing compared to the true feeling that you have totally and utterly earned your victory.

Even simple details like players getting thirstier on a blisteringly hot day would have helped. Take a break from building SimCities and hit the links. SimGolf adjusts its swing by doing away with the standard power bar; instead, you use the mouse to move the club and hit the ball.

Naturally, golfers can create their own golf courses, and world-renowned course designer Robert Trent Jones is on hand to teach you how. Multiplayer tee time goes down over the Internet, and SimGolf's strong 3D graphics will enable you to look around and see friends playing on other holes. It looks as if your ship has finally arrived. Your great uncle Harry has passed away recently and has left you a nice chunk of money.

This inheritance comes with specific instructions, however: To build a world-class golf resort, a dream Harry never realized. So take that cash and buy up some prime real estate'you're going to take a shot at being a high roller in the golf world! Sid Meier's SimGolf , brought to you from the people responsible for such gems as SimCity and Civilization , is the newest member of the illustrious family.

A mix of simulation and action, SimGolf looks to be a very exciting game, at least on paper. Does it succeed? Read on, and decide for yourself. SimGolf is a simulation game in every sense of the word: You control aspects of building and maintaining a golf course, from layout and construction of fairways, greens and the like, to building and maintaining the infrastructure of your course and surrounding environment. Control over terrain, localized flora, and other aspects are all vital to the game and your success as a business mogul.

You also have a "golf pro" to maintain and compete with other SimGolfers for both gains in skill and later profits for your course. Those of you familiar with SimCity and later iterations will be comfortable with the sparse, yet familiar control settings.

Very simple, ergonomic buttons are all in the lower areas of the simulation field, which utilizes the "three-quarter" style of game view so prevalent in today's simulations. A quick glance at the manual will give you all the information that you'll need. Once you begin building your course, your main source of revenue will come to play. SimGolfers will play your course, pay green fees per hole, purchase drinks and food, and buy memberships if they enjoy your course enough'all generating revenue.

While playing your course, SimGolfers will keep a running commentary going, with the text either in green, white, or red depending on their mood. This is a valuable tool for improving and modifying your course. If a SimGolfer is not enjoying a hole because it's too easy, drop in a couple of rough spots or sand traps.

Are they getting tired? Hungry or Thirsty? Paying attention to this detail will help you make a better and more valuable course. There are quite a few buildings and improvements available in SimGolf.

Putting greens and driving ranges will improve your SimGolfers' game skills, snack bars will feed them, and tennis courts keep them happy. There are many other buildings, each with specific values and price tags intended to make your course the best. One nice thing: If you decide to remove parts of your course, you will receive the money back that you invested in it.

So if you mistakenly drop a bit of green in the middle of the fairway, don't worry, you can reclaim the land and the lost funds.

A nice touch. You are also in charge of hiring a staff. You'll need groundskeepers to keep the grounds clean and free of dandelions, rangers to help speed up straggling golfers, beverage carts for thirsty SimGolfers, and even possibly a celebrity greeter to give your SimGolfers a little ego boost. Each of these employees draws a monthly salary, so be sure to use the ones you need when you need them.

Now let's discuss the really interesting part of this game, the golf pro. Your course will have its own local pro, who will take the role of greeter and groundskeeper when not actively playing.



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